P+ - Meta Knight - Subaction - Attack100
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
Stats
IASA: |
None |
Hitboxes active: |
2-3, 6-7, 10-11, 15-16, 19-20 |
Hitbox set 0 hits: |
2, 6, 10, 15, 19 |
Subaction Index: |
0x4c |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:2-3
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
25 |
40 |
95 |
Slash |
Slash |
false |
2 |
3 |
|
0 |
1 |
2 |
25 |
40 |
60 |
Slash |
Slash |
false |
2 |
3 |
|
0 |
2 |
1 |
25 |
40 |
60 |
Slash |
Slash |
false |
2 |
3 |
|
Frames:6-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
25 |
40 |
120 |
Slash |
Slash |
false |
2 |
3 |
|
0 |
1 |
1 |
25 |
40 |
120 |
Slash |
Slash |
false |
2 |
3 |
|
Frames:10-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
25 |
40 |
120 |
Slash |
Slash |
false |
2 |
3 |
|
0 |
1 |
2 |
25 |
40 |
120 |
Slash |
Slash |
false |
2 |
3 |
|
0 |
2 |
1 |
25 |
40 |
120 |
Slash |
Slash |
false |
2 |
3 |
|
Frames:15-16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
25 |
40 |
120 |
Slash |
Slash |
false |
2 |
3 |
|
0 |
1 |
1 |
25 |
40 |
120 |
Slash |
Slash |
false |
2 |
3 |
|
Frame:19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
40 |
100 |
361 |
Slash |
Slash |
false |
3 |
3 |
|
0 |
1 |
3 |
40 |
100 |
361 |
Slash |
Slash |
false |
3 |
3 |
|
0 |
2 |
3 |
40 |
100 |
361 |
Slash |
Slash |
false |
3 |
3 |
|
Scripts
Main
- AsyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 95, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 25, size: 5.0, x_offset: 0.0, y_offset: 5.0, z_offset: 6.25, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 60, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 25, size: 4.09, x_offset: 0.0, y_offset: 4.512, z_offset: -5.64, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 60, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 25, size: 4.099983, x_offset: 0.0, y_offset: 4.512, z_offset: -12.972, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 120, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 25, size: 4.099983, x_offset: 0.0, y_offset: 4.512, z_offset: 5.64, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 120, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 25, size: 4.099983, x_offset: 0.0, y_offset: 4.512, z_offset: 12.972, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(9.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 120, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 25, size: 4.099983, x_offset: 0.0, y_offset: 5.264, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 120, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 25, size: 4.099983, x_offset: 0.0, y_offset: 5.264, z_offset: -3.384, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 120, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 25, size: 4.099983, x_offset: 0.0, y_offset: 5.264, z_offset: -7.708, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(14.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 120, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 25, size: 4.099983, x_offset: 0.0, y_offset: 6.016, z_offset: 6.768, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 120, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 25, size: 4.099983, x_offset: 0.0, y_offset: 9.776, z_offset: 11.844, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(18.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.75, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 7.0, z_offset: -5.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 7.5, x_offset: 0.0, y_offset: 8.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 7.0, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- ChangeSubactionRestartFrame(AttackEnd)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 23, graphic: 1, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(30)))
- IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(39)))
- SwordGlow(SwordGlow { color: 0, blur_length: 2, point1_bone: 33, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 40, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 1507361, bone_id: 40, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- else
- if ((LongtermAccessInt(CostumeID) GreaterThanOrEqual scalar(20)))
- IfStatementAnd ((LongtermAccessInt(CostumeID) LessThanOrEqual scalar(29)))
- SwordGlow(SwordGlow { color: 0, blur_length: 2, point1_bone: 40, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 40, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 1507360, bone_id: 40, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- else
- if ((LongtermAccessInt(CostumeID) Equal scalar(9)))
- SwordGlow(SwordGlow { color: 0, blur_length: 2, point1_bone: 40, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 40, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 1507359, bone_id: 40, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- else
- if ((LongtermAccessInt(CostumeID) Equal scalar(62)))
- SwordGlow(SwordGlow { color: 0, blur_length: 2, point1_bone: 40, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 40, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 1507357, bone_id: 40, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- else
- if ((LongtermAccessInt(CostumeID) Equal scalar(61)))
- SwordGlow(SwordGlow { color: 0, blur_length: 2, point1_bone: 40, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 40, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 1507358, bone_id: 40, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- else
- SwordGlow(SwordGlow { color: 0, blur_length: 2, point1_bone: 40, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 40, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 1507341, bone_id: 40, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(4.0)
- loop Infinite times:
- GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 10.0, random_y_offset: 0.0, random_z_offset: 2.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(6.0)
- GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, random_x_offset: 10.0, random_y_offset: 0.0, random_z_offset: 2.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(5.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, random_x_offset: 10.0, random_y_offset: 0.0, random_z_offset: 2.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- SyncWait(5.0)
SFX
- AsyncWait(1.0)
- SoundEffect1(786)
- AsyncWait(5.0)
- SoundEffect1(787)
- AsyncWait(9.0)
- SoundEffect1(786)
- AsyncWait(14.0)
- SoundEffect1(787)
- AsyncWait(18.0)
- SoundEffect1(786)
Other
- ModelChanger { reference: 1, switch_index: 2, bone_group_index: 0 }
- AsyncWait(1.0)
- Rumble { unk1: 20, unk2: 0 }
- AsyncWait(5.0)
- Rumble { unk1: 20, unk2: 0 }
- AsyncWait(9.0)
- Rumble { unk1: 20, unk2: 0 }
- AsyncWait(14.0)
- Rumble { unk1: 20, unk2: 0 }
- AsyncWait(18.0)
- Rumble { unk1: 20, unk2: 0 }
- DeleteSwordGlow { fade_time: 0 }